Tarbell 52: Mental and Psychic Mysteries (Part 1)

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Tarbell 52: Mental and Psychic Mysteries (Part 1) (Instant Download)
Mentalism is perhaps the most challenging form of mystery entertainment. Your premise must be sound, your process streamlined, and your presentation flawless.

Learning to entertain with mentalism helps in all other aspects of our art. In this lesson, you'll learn how to connect with your audience on a whole new level.

I begin with a simple, yet clever, method from Richard Himber that I further disguise allowing you to duplicate a magazine page with artistic precision.

Then, I give you a modern twist on an impossible addition prediction with a calculated method (hiding in plain sight) that always gives you the result you desire.

There's even a variation for a do-it-yourself approach, but be warned, you will have to do the math. I suggest a device you probably haven't seen in a long time.

Next, I teach you how to find hidden money, or play a blind game of three-card-monte where you can name the money card without ever having seen it.

And, for the first time ever, I share my completely impromptu way to separate the good from the bad, know who wrote what, and even exactly what they wrote.

Plus, I go the distance, taking one lucky person for a ride to an isolated location, where I read the minds of five helpers still on-stage back at the theater.

You'll also learn a very direct way to predict many random choices made by your audience, how to influence the audience to hit a hidden target date, and how to make an imaginary journey become suddenly real, complete with a souvenir postcard. And I finish this lesson with a drawing duplication as direct as it gets.

There's a lot to learn here, and I predict you'll be pleasantly surprised how well these updated presentations play for a modern audience.

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